![]() ![]() The industry typically has programmers write the basis of the game using C++. ![]() It gets very messy as well with large blocks of code as it is a visual scripting language and the interconnected nodes would be complicated to follow. Obviously it's not as fast as C++, but it's fast enough most of the time. Unless your game requires optimisation, blueprints should be fine.īlueprints is not that easy it's still programming, albeit easier than C++. Both Blueprints and C++ can be used to make a game.
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